using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Inventory {

	public class ItemBase:IInGameInfo {

		public virtual Sprite sprite { get { return null; } }
		public virtual string name { get { return ""; } }
		public virtual string descr { get { return ""; } }
		public virtual ItemPickup DropItem(Vector2 position){ return null; }

	}
}
